Thank you, I am currently working on art and ideals to expand the game further as time allows. I am most like gonna add a running system that allows for a sliding stop, but remove the slide from regular movement.
Amazing game overall. I would suggest making it so the character slides less as it made it feel as though I was fighting the player. I also found the color of the falling enemies and spikes to blend in too much with the background.
Thank you these are easy enough to change. I will see what I can do when I get some time today.
Edit:
I posted a new update, Player friction has been increased, the player still slides, just not as bad. I do want some sliding to simulate the speed at which the player is running.
I also colored the traps to be more red, so they will be more visual to the player.
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The character is a bit slidey, but I loved it. Sounds and visuals are really cool as well. Will be back for a longer playthrough!
Thank you, I am currently working on art and ideals to expand the game further as time allows. I am most like gonna add a running system that allows for a sliding stop, but remove the slide from regular movement.
The character is a little stubborn and sometimes it's a little hard to put him where I want, but overall it's a nice game! :)
Thank You, if I decided to do any more with this one, I may transition to Raycasts to make him less stubborn.
Amazing game overall. I would suggest making it so the character slides less as it made it feel as though I was fighting the player. I also found the color of the falling enemies and spikes to blend in too much with the background.
Thank you these are easy enough to change. I will see what I can do when I get some time today.
Edit:
I posted a new update, Player friction has been increased, the player still slides, just not as bad. I do want some sliding to simulate the speed at which the player is running.
I also colored the traps to be more red, so they will be more visual to the player.