Small Update


Possible Todo (totally not set in stone):

  • Possibly add key mapping
  • Possibly add more mobility features dash/double jump/high jump/wall jump and climb/etc... Instead of straight stat boost.
  • Make levels larger, more interesting
  • Make a health pickup, if levels get larger
  • More traps
  • More Enemies
  • Combat System?
  • More varied levels/art design\
  • More detail in current story
  • Better Controller Design
  • Controller Detection
  • Better Options Menu
  • More accessibility options

Completed:

  • Making the randomizer, only display Health + if Health is less than 7
  • Play testing to find soft locks, and correcting accessible areas that I want to be inaccessible.
  • Slowing down Big Devil, so you can read the hint text. (Powerup path)
  • Health+ not updating UI when picked.
  • Make second key, a little larger to be able to see better.
  • Coin sometimes plays pickup noise twice.
  • Make Coin invis when picked up quicker.
  • Rename Back Key to ESC
  • Remap a few menu buttons
  • Increase jump boost

Files

Cavernous.zip Play in browser
May 21, 2022

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