Small Update
Cavernous » Devlog
Possible Todo (totally not set in stone):
- Possibly add key mapping
- Possibly add more mobility features dash/double jump/high jump/wall jump and climb/etc... Instead of straight stat boost.
- Make levels larger, more interesting
- Make a health pickup, if levels get larger
- More traps
- More Enemies
- Combat System?
- More varied levels/art design\
- More detail in current story
- Better Controller Design
- Controller Detection
- Better Options Menu
- More accessibility options
Completed:
- Making the randomizer, only display Health + if Health is less than 7
- Play testing to find soft locks, and correcting accessible areas that I want to be inaccessible.
- Slowing down Big Devil, so you can read the hint text. (Powerup path)
- Health+ not updating UI when picked.
- Make second key, a little larger to be able to see better.
- Coin sometimes plays pickup noise twice.
- Make Coin invis when picked up quicker.
- Rename Back Key to ESC
- Remap a few menu buttons
- Increase jump boost
Files
Cavernous.zip Play in browser
May 21, 2022
Cavernous
Just a short, challenge platformer.
Status | Released |
Author | Declivever |
Genre | Platformer |
Tags | Pixel Art, Retro, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly |
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