Working on Particles and Visual Checkpoint System
Orb » Devlog
One thing I didn't like about the original, is that you had no clue when you hit a checkpoint, so I added fireplaces (cliché I know) that light up when you walk over them, and when you walk over another and the respawn point changes. Whichever one is the current checkpoint, stays lit, and the other one goes out. Pretty good effect if you ask me.
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Orb
Orb Collection Game
Status | Prototype |
Author | Declivever |
Genre | Platformer |
Tags | 2D, Singleplayer |
More posts
- Working on Screen Transitions, and Main MenuOct 02, 2020
- Adding More Screens, and DoorsSep 30, 2020
- Working On MovementSep 29, 2020
- Faster Platforms and Respawn System work.Sep 28, 2020
- Updating Sprites, and Better Quality AnimationsSep 25, 2020
- Web VersionSep 24, 2020
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