Update #1


Update 1: 10/04/21

Bug Squish:

  • Derpy Dragon, hitbox no longer keeps Collison Shape disabled.

General Updates:

  • Made attack animation quicker
  • Stopped velocity, when attacking
  • Lowered Fireball instance position
  • Decrease fireball hitbox to keep it from clipping ground prematurely.

Bug Remain:

  • Settings Menu, is currently disable. It works and does change the user's keyboard commands, but will not display properly unless your leave the settings menu and come back.
  • Sometimes, fireballs in derpy dragon fight, hit to early.
  • Sometimes, when screen shakes it messes with the background and breaks the location of the background. (I think this is because they are tied together in the node scene.)

Todo:

  • Short term, update Derpy Dragon to non-derp version. Work on his pathfinding, make fight a little more interesting.
  • Work on Blue section of the game, determine boss, enemies, puzzles, theme, etc...
  • Determine if I am increasing the game size to a more native resolution. It was a fun challenge to keep it in such a small space, but I want to open the game up to more possibilities.
  • Allow, for moving camera, if I decide to move game away from 1 screen puzzle.
  • Work on game story, and learn about implementing cutscenes.
  • Add moveable blocks, switches, etc... for more level variation.

Files

WizardJump(HTML5).zip Play in browser
Oct 04, 2021
Wizard Jump (exe).zip 90 MB
Oct 04, 2021

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