Wizard Jump
I created this game to see just how far my knowledge in Godot has came along in 1 Year. I was inspired by Vimlark's wizard update to his free asset pack, and this is what I came up with. I started this project when Vimlark released the Wizard Sprite 3 days ago.
The challenge I gave myself, is a one screen per level, small scale game.
It is a small little action platformer, where you collect orbs, fight monsters, and I even through in a not so serious boss at the end. It has a pause system, Menu system, Button configuration, audio volume controls, checkpoints, and more. I released both a HTML5, and EXE version. Supports controllers, and full screen (does not effect aspect, but has black bars.).
Asset Credit for the ones I did not create:
Art:
https://vimlark.itch.io/vimlark-asset-pack by https://vimlark.itch.io
Font:
https://josemwarrior.itch.io/ultrapixel-font by https://josemwarrior.itch.io
Music:
https://dos88.itch.io/dos-88-music-library by https://dos88.itch.io
Sound Effects:
https://obsydianx.itch.io/interface-sfx-pack-1 by https://obsydianx.itch.io
Shaders:
https://godotshaders.com/shader/god-rays/ by pend00
https://godotshaders.com/shader/hq4x-shader-like-in-emulators/ by NekotoArts
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Declivever |
Genre | Action |
Average session | A few seconds |
Download
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Comments
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the music glitch when you die, is intentional?
I actually don't remember, lol. It's been so long since I worked on this one.
Edit: I played through it and killed myself several times. I didn't hear anything I considered unintentional, so I guess that is a yes.